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Sea Powers. Text based naval combat, set in the south pacific theater of WW2. Entertainment values include raids, invasions, player aliances, and messing people up. For a slower paced game, or one set in space, play Nova Powers

  • Build a navy with historical warships
  • Wage war against real people
  • Capture and defend islands
  • Join alliances for war on larger scale

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News Updates

xx The server updates
July 01, 2009, 07:00:19 AM by watchwood
Something on the server that runs the 3 hour update stopped running them last night.  They're still broken, but I'm currently in the process of bitching to the tech support guys at my hosting company about it.  I'll be running them manually (when I'm near a computer) until they do get it fixed.

EDIT:  It's been fixed.
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xx The registration code
June 25, 2009, 11:21:11 AM by watchwood
I guess most of you won't notice, but I went and streamlined the shit out of the user creation process today.  Tweaks include picking your starting region, and being logged in automatically when you register.

I also changed the IP barrier from an outright ban, to a simple lockdown to the alliance, shipyard, and attack functionality.  This should make life a little easier for those of you who are legit players living in the same house.

EDIT:  We're on Digg.  Go push buttons.
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xx You know...
June 25, 2009, 08:50:04 AM by watchwood
You know, I've been working hard on this thing lately.  Some of you guys should consider throwing some money at me.  Your admin's gotta pay for his internet connection, ya know.

(oh, and anyone who's capped out their island counts will like what I did here just now)

Tongue
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xx Some changes and things
June 24, 2009, 09:53:18 PM by watchwood
Just a list a recent changes, and some not so recent changes that I forgot to mention

  • Reduced the cost the the K-ships by a fair portion, to make them more cost effective in ASW duties
  • Bumped up the ASW of the Buckleys by a little bit
  • Changed the stats of the PBYs.  Gave them a low torpedo attack, boosted a few other stats, and upped the price while I was at it.
  • I guess I forgot to mention it, but aircraft attacks of all units fire at a different target from all other weapons systems now.  It's a relatively recent change, so some of you might wind up rethink your use of carriers.
  • Changed experience from providing an offensive bonus to providing a defensive bonus, specifically to speed (and thus survivability)  Overall, the end result ought to be the same.  Also happened a little while ago.
  • Modified aircraft attacks so that their bonus round attacks are able to hit submarines, since WW2 subs tend to be rather limited in underwater endurance.

For the record guys, this means that we're looking at an upper attack limit of 5 regular + 7 aerial attacks for ships with stats in guns/torpedoes/ASW and aircraft.  AA is used in place of guns against airmobile targets like PBYs and K-ships, but otherwise functions as the armour against airborne attacks.
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xx Flying Boats
June 23, 2009, 12:58:51 PM by watchwood
Just a heads up - the PBY Catalina is now available as a game unit.
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xx Prisons
May 27, 2009, 11:45:54 AM by watchwood
Prisons and corruption are now fully in.  I wound up having to put the effect of corruption a little higher then I'd originally thought, but each prison will reduce your corruption amount by 1%.  I also took out most of the island caps, except for the limit on the taking of unclaimed islands.

Also, I raised the resupply rate of supply ships to 3 ships per turn, but lowered the amount of time they can stay out before needing resupply.  Any existing ships that are now oversupplied will retain their excess supplies until they are used up.

Update:  Modified the code so that each barracks now counts for a third of a police station.
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xx Police Stations
May 20, 2009, 03:08:46 PM by watchwood
I added Police Stations to the game today in preparation of the changeover from island caps to corruption.  If you've only got a couple islands, then you really won't need them...but if you've got a half dozen or so (or more) then you'll want a lot.  The final formulas are still undergoing tweaking, but I'll let you guys know as soon as I have some solid numbers.

Also, I reduced the free special ships for top 10 players from 1/day to 1/week.
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xx Changes
May 18, 2009, 07:14:58 PM by watchwood
Made a few changes today that may appeal to some of you.

  • There's now a top 10 ribbon in place for folks in the top 10
  • Top 10 players will also now get a free special ship each day, as a reward for being awesome enough to be in the top 10
  • Added the McCawly class attack transport into the game as a special ship

Also, I'm looking at removing the island limits entirely, and bringing in a corruption system.  Under corruption, each island you own would cause you to take an increasing corruption penalty to your tax income (and maybe tech research) that could be reduced or eliminated by creating jails on your islands.  It'd be set up so that it would be quite ignorable for newer players, but something that would need to be kept in check at higher levels.  It'd also be set up so that there would be a practical upper limit to the number of islands you would want to own, but not a hard coded one.

If anyone has thoughts, suggestions, or complaints about the idea, you all know what to do.
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xx Sen Toku
May 05, 2009, 05:01:25 PM by watchwood
Just added in the Sen Toku class submarine carrier to the special ships section of the shipyard.  It's pretty much the battle tank of the subs in this game, so go have fun with it.

Also, we have a new game guide courtesy of Marshal Blackthorn.  Expect him to have a lot of the aforementioned submarines.
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xx Island Sizes
April 22, 2009, 08:41:34 AM by watchwood
If you got some spare money, you can now increase the size of your islands through the islands page.  It's a lot more expensive then buying/steal a new one...but it's a great option for anyone who has hit the island cap.
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Rules | Staff

Jul 4th 2009, 03:15:58 AM