Welcome to Sea Powers!
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Sea Powers is a game of text-based naval combat, set in the Pacific theater of World War II. Create a fleet of historical warships, manage your island's economy, form alliances with other players, or fight everyone; it's your choice. Start playing now! |
News Updates
I've changed how weather works a bit earlier today. Now there's a 30% chance of improvement per update, and a 15% chance of degradation.
I've also greatly increased the variety of ships that are findable as rewards from patrolling. The rewards include a number of types that are otherwise discontinued.
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We're changing the formula for calculating ship upkeep - instead of basing it off of the ship's health and changing it from there, we're now using the following equation:
Upkeep = ( [ASW/2 + MainGuns + AltGuns + Torpedo + Aircraft + ArmorRating/2]/2) * (speed/35) + Marines
We'll tweak things as needed, but the net result is that most classes are going to get a fair bit cheaper. Most of the exceptions to this are carriers, but there's a couple others. We may tweak the formula in the near-ish future based on our observations, so don't be too surprised if things change heading into the future.
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I've changed the upkeep of a number of ship classes tonight. Mostly carriers, I've rebalanced them so that the bad ones are now within shouting distance of the good ones, instead of rendered completely pointless by them. I've also given gentle nerfing love taps to the Omaha, Atlanta, and Fletcher class ships.
Also, I'm adding a generic torpedo boat tender, and disabling new construction for just about every ship under 200 tons.
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For those of you who haven't noticed the recent changes, there are now a series of ribbons which also grant land rewards when earned. You will earn bonus land for performing resource raids, infra raid/invasion attacks, destroying enemy ships, and gaining patrol rewards.
Also, Jesse James has revamped the way armour ratings are calculated rather significantly - now they are relative to both the ships health and the belt armour.
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Since I had a request for it yesterday, I've implemented changing regions and nationalities in the misc tab of the store.
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I have rather substantially increased the bonus land that players gain from exploration and combat performance. Go forth and play.
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Having seen the math for what some folks are doing with excess volumes of schools, I have destroyed them all, refunded their costs, and nerfed them.
Also, you will now gain bonus land in combat based on damage dealt to enemy shipping.
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I've just reduced to effectiveness of Gun Batteries in the game by a bit more then half. We'll be doing some other tweaking in the near future to tune other things up as well.
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I just finished uploading the new version of SP onto the main site. It uses the logins of the classes installation, so if you haven't played it then you'll need to reregister.
We've mostly got it squared away, though there's still the odd bug. If you see anything, let us know so we can get it dealt with.
The top 10 players of the game were: 1. paTHan (1676) 2. Jesse James (1662) 3. Major (1426) 4. nickersonm (838) 5. Dante (803) 6. Bishbash (672) 7. Panzer G (646) 8. Basileis (641) 9. watchwood (611) 10. realkuka (606)
I haven't really figured out what we'll all get for it...but it'll be something.
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