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Sea Powers. Text-based naval combat, set in the south Pacific theater of World War II. Entertainment values include raids, invasions, player alliances, and messing people up. For a slower paced game, or one set in space, play Nova Powers.

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xx Help the game - Get your friends to join!
May 30, 2010, 09:38:09 AM by watchwood
You should do this for 2 reasons.

1)  More users means more targets, and that's good for everyone.
2)  Each person you get to join using you as a referer (see the special ships section in the shipyard, folks) now increases the size of your capital island by 1.

EDIT:  Expect some balance changes to be coming down the pipe in the near-ish future.  This is your warning.
7 comments | Write Comment

xx Help the Game - Vote!
May 17, 2010, 06:43:56 PM by WaterMonkey314
Hey, everyone - we all know that more players are always good. So, we've set up accounts for Sea Powers on several game ranking sites and need your vote to help us rise to the top!

For now, there are no concrete rewards for doing so, but you'll get all sorts of abstract rewards from a nice warm fuzzy feeling inside to the potential for more players to steal islands from. Tongue

Without further ado, I present to you the buttons to vote:









16 comments | Write Comment

xx Bunch of little things
May 10, 2010, 02:04:22 PM by watchwood
Did some stuff to the game today.

  • decreased the spawn rate of islets
  • increased capture height of islets to 100
  • flag icon on islands list to show capitals
  • loyalty progress bar
  • fixed some bugs
7 comments | Write Comment

xx The little islands
March 09, 2010, 11:48:57 AM by watchwood
Hey guys, I dropped down the strength for getting at the little islands to <25 for a while, given the current strength spread.  It'll go back up eventually.
29 comments | Write Comment

xx Server Reset, Part 2
March 05, 2010, 08:31:14 PM by watchwood
Server's been reset, and the game's back up.

Rewards and ribbons have been handed out to the top 10 from last round.  Pretty sure I didn't miss anything...but I'm sure I'll hear about it if I'm wrong.  Added in a couple assorted bugfixes while I was working on things.

Interesting new addition is the change of the creators bonuses to a Loyalty system.  Your starting island, and anything storebought, will be inhabited by Diehard Loyalists who will never turn their backs on their glorious leaders.  Everyone else will eventually give up on you after 10, 20, or 30 days of being held by the enemy (depending on their loyalty level)

A note to the donators:  I implemented a script so that your rewards will be parsed out at a rate of 100 per update until your paid off.  For most of you, this'll be within a couple days.  For my favorites amoung you....I deeply apologize, but the levels of tokens that some of you have coming would probably undo a big chunk of the levelling factor that was our reason for reset in the first place.  If it'll make you feel better, I'll add a donators ribbon just for you bunch.
27 comments | Write Comment

xx Server Reset
March 03, 2010, 08:27:30 AM by watchwood
As a lot of you may know, we're well overdue for a server reset.  So therefore, it's going to happen at some point in the very near future.  For those of you who don't know, it's been over a year since the last one, and the game has pretty much been won at the top rankings.

All donators will have their tokens refunded.

For those of you who don't know what a reset entails, it means that everyone's account gets set back to starting levels, market prices get flattened... it's basically giving everyone a fresh new start on equal footing.  Survivors of the current round get a shiny new ribbon added to their profile, and winners get an even shinier version of said ribbon.  They'll also start the new round with a somewhat strong fleet then a new registrant normally would.

I haven't decided if I want to reroll the island traits for the occasion, though I might.  Either way it'll happen any time between tonight and friday night, depending on how soon I can prepare the scripts for it.  (since I don't really feel like doing it all by hand)

If anyone wants to get any bitching in, now's the time.
46 comments | Write Comment

xx Islets and a Tournament
February 14, 2010, 11:55:53 AM by watchwood
I implemented Islets today.  They're small islands (< 20 land) that can only be attacked by a player with less then 100 strength.  They'll spawn occasionally in the unclaimed islands list.

Also, Yates is running a battle tournament. on the forums.  If you want to fight him, sign and and work out the details with him.
3 comments | Write Comment

xx House Keeping
January 14, 2010, 07:20:18 PM by watchwood
Fixed some bugs tonight, and updated the Game Guide (with some help from Kalvan, who's earned himself a shiny new ribbon on his game profile).  Among other things, working shore batteries.

I also bumped up the effect of clinics to 10% growth each, and schools to 7.5% tax increase each.
24 comments | Write Comment

xx Merry Christmas
December 25, 2009, 05:52:47 PM by watchwood
Merry Christmas, guys.
9 comments | Write Comment

xx Overhaul, part 5
December 22, 2009, 07:44:05 AM by watchwood
No changes quite so massive this time.  My weekend of relative free time has ended, so I'm back to fitting my fixes around my shifts at work.  Did make a couple changes this morning that might interest you guys.

  • Resource raiding is now in
  • jacked the refinery output back up to 100 per update, and massively jacked a ships oil use. Right now it's a quarter of the ships crew per supply, but this is a temporary value that I'll be changing depending on how things go.
  • expect some changes to how supply ships work in the future.  Nothing massively nerfy, just some tweaks to make them more interesting/realistic.
4 comments | Write Comment

Rules | Staff

Jul 29th 2010, 12:41:30 PM