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Sea Powers. Text based naval combat. For a slower paced game, or one set in space, play Nova Powers.

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xx Higgins
November 27, 2008, 06:20:53 PM by watchwood
I accidentally ran a script live that shoulda been ran on the debug server - You`ll want to rebuild all your higgins boats and barracks.  I`m also done nuking islands for a while.  Hopefully a long while.
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xx a few things
November 26, 2008, 08:05:29 PM by watchwood
First off, I rewrote the rules in game.  I thought about writing a 14th article exempting myself from 12, but decided most of you probably wouldn't take the joke very well.   Tongue

Second, a number of you still have islands generated via questionable means.  Those who acquired them via conquest I'll allow to keep 2 (and I can tell them apart), the rest of you have 24 hours to abandon them to the availability of the general populace before I abandon them for you...and then some.

Third, I have reset GOON islands back up to default starting levels.  I don't apologize for what I did, but I do apologize for leaving you all hanging.

Forth, I want to remind everyone that we have an abuse of game section for a reason.  If you think someone's cheating, report them.  I am not amused by bitching about how I'm punishing you but not them.

Clarification:  The islands thing only applies to the guys in the top 25, and not to islands you created/found on your own.  That's all those first yours, plus 2 stolen from someone else.  Once they've been in circulation a bit you're free to take them back again.  The notable exception to this is the island currently known as Samarkand, owned by Jack of Blades.    It's being used to test a low yield version of the admin bomb, since it was glitched into existence a while back and leaving it would be unfair to everyone else.  (by the way Jack, I'm nuking one of your islands)
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xx Update:
November 26, 2008, 08:51:51 AM by watchwood
To the goons: 

Your islands have been reset back to starting populations.  Anyone who can play nice with the other kids is welcome to stay, anyone who can't...well, I still got that script.

Some of you were on here bitching about how I'm criminalizing you for who you choose to associate with.  That's exactly what I did.  I'm not the government, the Charter of Rights and Freedoms doesn't apply to me...even if I were, it still wouldn't thanks to sections 1 and 33.  So save your breath.

To the not-goons:

There was an exploit.  It was exploited.  I performed a de-exploitation.  Behave.
50 comments

xx A message
November 25, 2008, 08:44:49 PM by watchwood
From /b/, with love.
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xx Store
November 22, 2008, 09:04:24 PM by watchwood
The store's up.  Folks who donated in prior iterations of the game should send me  a link to their current account in the game, and enough info on their prior account that I can positively match the accounts up.  (user name, email, donated amount, etc)

Also, a couple extra ship classes went in.
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xx Exploration
November 22, 2008, 02:28:17 PM by watchwood
Made some changes and bugfixes today - biggest thing of note is that exploration is now in.  Go nuts with that one.
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xx Forum Downtime
November 21, 2008, 09:52:46 PM by watchwood
You may have noticed that the forums were broken for a bit.  They're fixed again.
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xx SP3 Launch
November 20, 2008, 11:08:35 AM by watchwood
In case there's anyone here who hasn't noticed, I put Sea Powers 3 up last night.  There's several changes between it and prior games - the biggest is the modified tick system I've taken from SP1.  That game still runs on a 3 hour cycle, but now you can only do 1 thing with a ship per cycle.  Build it, attacks, moving it, repairs and resupply - You gotta choose, and choose wisely.  There's also a new stat system in place for ships:  It's somewhat analogous to NP's ship stats, but there are some important differences that I'll go into later on, since that's a system I'm still working on tuning.

Anyone who donated in prior iterations of the game can rest assured that I've not forgot about you - Sometime this weekend I plan on working up a token store system along the lines of that in NP.  Once it's up we'll see about refunds for past donators.

There's still a bunch of changes and additions to be made to the game.  Exploration will go in as soon as I've smoothed out rewards for it.  Sending ships to defend allies is on the books.  Tech requirements will probably be going in soon.  Right now tech is in, but all it does is provide bonuses to your ships in combat.  Make sure you're careful with your initial shipbuilding, as there is indeed a crew cost to keep an eye on.  Yes, the game guide will go in sometime soon.

And let me know what ships it's starting you with when you register - there's a bug in place that keeps some people from getting their initial PT fleet that I've been trying to fix.
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xx Sea Powers 3
November 18, 2008, 09:14:38 AM by watchwood
It's pretty much done.  Looking for a few people that I like sufficiently to let play on the test build for a couple days before going public with it.  Also need some artists to put together 300x300 pictures of ships and islands, and guys to work up ship stats.
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xx Offline
October 14, 2008, 03:03:02 PM by Colosseum
Sea Powers has been shut down for an unknown period of time. Please note that we are still working on the game, but the administration team has voted to release a more stable build at a later date. Any further versions of the game will be based off the original Sea Powers and not its successor (Nova Powers).

Thank you for playing. - The Sea Powers Administration Team
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